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Personally, I kind of preferred Isaac Clarke when he was just a wheezing death rattle, but now he’s into serial cussing and showing off his oft-visible bonce with a range that spans expressionless to completely bemused. Formerly little more than a mute conduit for the player, giving Isaac a voice and a face is a move which may come back to haunt Visceral Games more than Derek Acorah does Living TV. Still, blind obedience to a tried and tested bag of clichés is never necessarily a bad thing, and it’s always a reassuring eventuality that moving into a monster-infested funeral parlour is never going to end well.Īs the big-budget sequel to the 2008 survival-horror epic, developer Visceral Games is attempting to solidify the series’ exemplary shooting and top-tier jumpy frights by rounding out the human element of its protagonist. There’s a bit where, over the radio, Isaac Clarke is told that under absolutely no circumstances must he never ever… and then the transmission cuts to static.
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